Searched refs:input_var (Results 1 – 3 of 3) sorted by relevance
1845 ir_variable *const input_var = node->as_variable(); in populate_consumer_input_sets() local1847 if (input_var != NULL && input_var->data.mode == ir_var_shader_in) { in populate_consumer_input_sets()1849 assert(!input_var->type->is_interface()); in populate_consumer_input_sets()1851 if (input_var->data.explicit_location) { in populate_consumer_input_sets()1868 consumer_inputs_with_locations[input_var->data.location] = in populate_consumer_input_sets()1869 input_var; in populate_consumer_input_sets()1870 } else if (input_var->get_interface_type() != NULL) { in populate_consumer_input_sets()1873 input_var->get_interface_type()->without_array()->name, in populate_consumer_input_sets()1874 input_var->name); in populate_consumer_input_sets()1876 iface_field_name, input_var); in populate_consumer_input_sets()[all …]
253 nir_variable *input_var = NULL; in vc4_nir_lower_fs_input() local256 input_var = var; in vc4_nir_lower_fs_input()260 assert(input_var); in vc4_nir_lower_fs_input()265 if (is_point_sprite(c, input_var) || in vc4_nir_lower_fs_input()266 input_var->data.location == VARYING_SLOT_PNTC) { in vc4_nir_lower_fs_input()
12946 static const GLchar* input_var = "in Data data;\n"; in test() local13160 var_definition = input_var; in test()