Searched refs:insetWidth (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/ops/ |
D | GrShadowRRectOp.cpp | 191 float devRadius, bool isCircle, float blurRadius, float insetWidth, in ShadowCircularRRectOp() argument 195 SkASSERT(insetWidth > 0); in ShadowCircularRRectOp() 203 } else if (insetWidth > 0 && insetWidth <= outerRadius) { in ShadowCircularRRectOp() 214 innerRadius = devRadius - insetWidth; in ShadowCircularRRectOp() 217 if (insetWidth <= 0.5f*SkTMin(devRect.width(), devRect.height())) { in ShadowCircularRRectOp() 220 innerRadius = SkTMax(insetWidth - umbraInset, 0.0f); in ShadowCircularRRectOp() 651 SkScalar insetWidth, in Make() argument 665 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFactor); in Make() 690 SkScalar insetWidth = random->nextSScalar1() * 72.f; in GR_DRAW_OP_TEST_DEFINE() local 699 return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth, blurClamp); in GR_DRAW_OP_TEST_DEFINE() [all …]
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D | GrShadowRRectOp.h | 22 SkScalar blurWidth, SkScalar insetWidth, SkScalar blurClamp = 1);
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/external/skqp/src/gpu/ops/ |
D | GrShadowRRectOp.cpp | 191 float devRadius, bool isCircle, float blurRadius, float insetWidth, in ShadowCircularRRectOp() argument 195 SkASSERT(insetWidth > 0); in ShadowCircularRRectOp() 203 } else if (insetWidth > 0 && insetWidth <= outerRadius) { in ShadowCircularRRectOp() 214 innerRadius = devRadius - insetWidth; in ShadowCircularRRectOp() 217 if (insetWidth <= 0.5f*SkTMin(devRect.width(), devRect.height())) { in ShadowCircularRRectOp() 220 innerRadius = SkTMax(insetWidth - umbraInset, 0.0f); in ShadowCircularRRectOp() 651 SkScalar insetWidth, in Make() argument 666 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFactor); in Make() 691 SkScalar insetWidth = random->nextSScalar1() * 72.f; in GR_DRAW_OP_TEST_DEFINE() local 700 return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth, blurClamp); in GR_DRAW_OP_TEST_DEFINE() [all …]
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D | GrShadowRRectOp.h | 22 SkScalar blurWidth, SkScalar insetWidth, SkScalar blurClamp = 1);
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/external/skia/src/gpu/ |
D | GrRenderTargetContext.cpp | 1072 SkScalar insetWidth = blurOutset; in drawFastShadow() local 1075 insetWidth += spotShadowRRect.width(); in drawFastShadow() 1113 insetWidth += maxOffset; in drawFastShadow() 1130 insetWidth); in drawFastShadow()
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/external/skqp/src/gpu/ |
D | GrRenderTargetContext.cpp | 1070 SkScalar insetWidth = blurOutset; in drawFastShadow() local 1073 insetWidth += spotShadowRRect.width(); in drawFastShadow() 1111 insetWidth += maxOffset; in drawFastShadow() 1128 insetWidth); in drawFastShadow()
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