Searched refs:invert_z (Results 1 – 1 of 1) sorted by relevance
1211 invert_z(GLfloat normZ) in invert_z() function1742 z = -invert_z(ctx->Depth.Clear); in meta_clear()1751 z = invert_z(ctx->Depth.Clear); in meta_clear()1888 const GLfloat z = invert_z(ctx->Current.RasterPos[2]); in _mesa_meta_CopyPixels()2205 const GLfloat z = invert_z(ctx->Current.RasterPos[2]); in _mesa_meta_DrawPixels()2400 const GLfloat z = invert_z(ctx->Current.RasterPos[2]); in _mesa_meta_Bitmap()3363 z = invert_z(z); in _mesa_meta_DrawTex()