Searched refs:isDepthType (Results 1 – 2 of 2) sorted by relevance
115 if (isDepthType(s_formats[i]) || isStencilType(s_formats[i])) in iterate()121 if ((isDepthType(s_formats[i]) || isStencilType(s_formats[i])) && in iterate()283 if (isDepthType(descriptor)) /* For depth type. */ in prepareSourceTexture()680 isDepthType(descriptor) || isStencilType(descriptor)) in prepareProgram()835 if (isFloatType(descriptor) || isDepthType(descriptor) || isStencilType(descriptor)) in checkDestinationTexture()1041 bool FunctionalTest::isDepthType(TextureInternalFormatDescriptor descriptor) in isDepthType() function in gl3cts::TextureSizePromotion::FunctionalTest
323 bool isDepthType(TextureInternalFormatDescriptor descriptor);