Searched refs:isTriangleMode (Results 1 – 6 of 6) sorted by relevance
597 bool isTriangleMode(GLenum drawMode);
3086 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()3089 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es1::Context
751 bool isTriangleMode(GLenum drawMode);
2731 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()2734 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in gl::Context
724 bool isTriangleMode(GLenum drawMode);
3936 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()3939 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es2::Context