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Searched refs:is_layered (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfbobject.c965 bool is_layered = false; in _mesa_test_framebuffer_completeness() local
1164 is_layered = att->Layered; in _mesa_test_framebuffer_completeness()
1172 } else if (is_layered != att->Layered) { in _mesa_test_framebuffer_completeness()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp2366 GLboolean is_layered = GL_FALSE; in prepareTexture() local
2392 is_layered = GL_TRUE; in prepareTexture()
2400 …gl.bindImageTexture(unit, texture.m_id, 0 /* level */, is_layered /* layered */, 0 /* layer */, GL… in prepareTexture()