/external/mesa3d/src/compiler/nir/ |
D | nir_lower_tex.c | 163 txs->is_shadow = tex->is_shadow; in get_texture_size() 321 txl->is_shadow = tex->is_shadow; in replace_gradient_with_lod() 507 assert(tex->is_shadow); in lower_gradient_shadow() 770 !(tex->is_shadow && tex->is_new_style_shadow)) { in nir_lower_tex_block() 777 !nir_tex_instr_is_query(tex) && !tex->is_shadow) { in nir_lower_tex_block() 785 (tex->is_shadow && options->lower_txd_shadow))) { in nir_lower_tex_block() 792 tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) { in nir_lower_tex_block()
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D | nir_instr_set.c | 156 hash = HASH(hash, instr->is_shadow); in hash_tex() 311 tex1->is_shadow != tex2->is_shadow || in nir_instrs_equal()
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D | nir_clone.c | 416 ntex->is_shadow = tex->is_shadow; in clone_tex()
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D | nir.h | 1146 bool is_array, is_shadow; member 1237 if (instr->is_shadow && instr->is_new_style_shadow) in nir_tex_instr_dest_size()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_txf_ms.c | 52 txf->is_shadow = txf_ms->is_shadow; in vc4_nir_lower_txf_ms_instr()
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/external/mesa3d/src/compiler/ |
D | nir_types.cpp | 331 glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array, in glsl_sampler_type() argument 334 return glsl_type::get_sampler_instance(dim, is_shadow, is_array, base_type); in glsl_sampler_type()
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D | nir_types.h | 141 bool is_shadow, bool is_array,
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 1187 instr->is_shadow = true; in setup_texture_info() 1191 instr->is_shadow = true; in setup_texture_info() 1210 instr->is_shadow = true; in setup_texture_info() 1214 instr->is_shadow = true; in setup_texture_info() 1229 instr->is_shadow = true; in setup_texture_info() 1233 instr->is_shadow = true; in setup_texture_info() 1241 instr->is_shadow = true; in setup_texture_info() 1432 if (instr->is_shadow) { in ttn_tex()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_input_attachments.c | 87 tex->is_shadow = false; in try_lower_input_load()
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/external/mesa3d/src/compiler/spirv/ |
D | spirv_to_nir.c | 845 bool is_shadow = w[4]; in vtn_handle_type() local 864 val->type->type = glsl_sampler_type(dim, is_shadow, is_array, in vtn_handle_type() 868 assert(!is_shadow); in vtn_handle_type() 1449 const bool is_shadow = glsl_sampler_type_is_shadow(image_type); in vtn_handle_texture() local 1647 instr->is_shadow = is_shadow; in vtn_handle_texture() 1649 is_shadow && glsl_get_components(ret_type->type) == 1; in vtn_handle_texture() 1715 instrs[i]->is_shadow = instr->is_shadow; in vtn_handle_texture()
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/external/mesa3d/src/amd/common/ |
D | ac_nir_to_llvm.c | 1657 bool is_shadow = instr->is_shadow; in build_tex_intrinsic() local 1666 is_shadow = false; in build_tex_intrinsic() 1694 is_shadow = false; in build_tex_intrinsic() 1702 sprintf(intr_name, "%s%s%s%s.%s", name, is_shadow ? ".c" : "", infix, in build_tex_intrinsic() 1709 (int)has_offset + (int)is_shadow); in build_tex_intrinsic() 3296 if (instr->is_shadow && comparator) { in visit_tex() 3482 if (instr->is_shadow) in visit_tex() 3494 …else if (instr->is_shadow && instr->op != nir_texop_txs && instr->op != nir_texop_lod && instr->op… in visit_tex()
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 560 instr->is_shadow = prog_inst->TexShadow; in ptn_tex() 631 if (instr->is_shadow) { in ptn_tex()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 368 bool is_shadow);
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D | esextcTextureCubeMapArraySampling.cpp | 4999 glw::GLuint program_id, bool is_shadow) argument 5019 if (true == is_shadow)
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_compiler_nir.c | 1377 if (tex->is_shadow && tex->op != nir_texop_lod) in tex_info() 1495 if (tex->is_shadow && tex->op != nir_texop_lod) in emit_tex()
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/external/mesa3d/src/compiler/glsl/ |
D | glsl_to_nir.cpp | 1946 instr->is_shadow = ir->sampler->type->sampler_shadow; in visit() 1947 if (instr->is_shadow) in visit()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader.c | 4936 bool is_shadow = tgsi_is_shadow_target(target); in build_tex_intrinsic() local 4956 is_shadow = false; in build_tex_intrinsic() 4961 is_shadow = false; in build_tex_intrinsic() 4994 name, is_shadow ? ".c" : "", infix, in build_tex_intrinsic() 5015 (int)has_offset + (int)is_shadow); in build_tex_intrinsic()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 175 tex->is_shadow = false; in blorp_create_nir_tex_instr()
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