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Searched refs:is_shadow (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_lower_tex.c163 txs->is_shadow = tex->is_shadow; in get_texture_size()
321 txl->is_shadow = tex->is_shadow; in replace_gradient_with_lod()
507 assert(tex->is_shadow); in lower_gradient_shadow()
770 !(tex->is_shadow && tex->is_new_style_shadow)) { in nir_lower_tex_block()
777 !nir_tex_instr_is_query(tex) && !tex->is_shadow) { in nir_lower_tex_block()
785 (tex->is_shadow && options->lower_txd_shadow))) { in nir_lower_tex_block()
792 tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) { in nir_lower_tex_block()
Dnir_instr_set.c156 hash = HASH(hash, instr->is_shadow); in hash_tex()
311 tex1->is_shadow != tex2->is_shadow || in nir_instrs_equal()
Dnir_clone.c416 ntex->is_shadow = tex->is_shadow; in clone_tex()
Dnir.h1146 bool is_array, is_shadow; member
1237 if (instr->is_shadow && instr->is_new_style_shadow) in nir_tex_instr_dest_size()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_txf_ms.c52 txf->is_shadow = txf_ms->is_shadow; in vc4_nir_lower_txf_ms_instr()
/external/mesa3d/src/compiler/
Dnir_types.cpp331 glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array, in glsl_sampler_type() argument
334 return glsl_type::get_sampler_instance(dim, is_shadow, is_array, base_type); in glsl_sampler_type()
Dnir_types.h141 bool is_shadow, bool is_array,
/external/mesa3d/src/gallium/auxiliary/nir/
Dtgsi_to_nir.c1187 instr->is_shadow = true; in setup_texture_info()
1191 instr->is_shadow = true; in setup_texture_info()
1210 instr->is_shadow = true; in setup_texture_info()
1214 instr->is_shadow = true; in setup_texture_info()
1229 instr->is_shadow = true; in setup_texture_info()
1233 instr->is_shadow = true; in setup_texture_info()
1241 instr->is_shadow = true; in setup_texture_info()
1432 if (instr->is_shadow) { in ttn_tex()
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_input_attachments.c87 tex->is_shadow = false; in try_lower_input_load()
/external/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c845 bool is_shadow = w[4]; in vtn_handle_type() local
864 val->type->type = glsl_sampler_type(dim, is_shadow, is_array, in vtn_handle_type()
868 assert(!is_shadow); in vtn_handle_type()
1449 const bool is_shadow = glsl_sampler_type_is_shadow(image_type); in vtn_handle_texture() local
1647 instr->is_shadow = is_shadow; in vtn_handle_texture()
1649 is_shadow && glsl_get_components(ret_type->type) == 1; in vtn_handle_texture()
1715 instrs[i]->is_shadow = instr->is_shadow; in vtn_handle_texture()
/external/mesa3d/src/amd/common/
Dac_nir_to_llvm.c1657 bool is_shadow = instr->is_shadow; in build_tex_intrinsic() local
1666 is_shadow = false; in build_tex_intrinsic()
1694 is_shadow = false; in build_tex_intrinsic()
1702 sprintf(intr_name, "%s%s%s%s.%s", name, is_shadow ? ".c" : "", infix, in build_tex_intrinsic()
1709 (int)has_offset + (int)is_shadow); in build_tex_intrinsic()
3296 if (instr->is_shadow && comparator) { in visit_tex()
3482 if (instr->is_shadow) in visit_tex()
3494 …else if (instr->is_shadow && instr->op != nir_texop_txs && instr->op != nir_texop_lod && instr->op… in visit_tex()
/external/mesa3d/src/mesa/program/
Dprog_to_nir.c560 instr->is_shadow = prog_inst->TexShadow; in ptn_tex()
631 if (instr->is_shadow) { in ptn_tex()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp368 bool is_shadow);
DesextcTextureCubeMapArraySampling.cpp4999 glw::GLuint program_id, bool is_shadow) argument
5019 if (true == is_shadow)
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_compiler_nir.c1377 if (tex->is_shadow && tex->op != nir_texop_lod) in tex_info()
1495 if (tex->is_shadow && tex->op != nir_texop_lod) in emit_tex()
/external/mesa3d/src/compiler/glsl/
Dglsl_to_nir.cpp1946 instr->is_shadow = ir->sampler->type->sampler_shadow; in visit()
1947 if (instr->is_shadow) in visit()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.c4936 bool is_shadow = tgsi_is_shadow_target(target); in build_tex_intrinsic() local
4956 is_shadow = false; in build_tex_intrinsic()
4961 is_shadow = false; in build_tex_intrinsic()
4994 name, is_shadow ? ".c" : "", infix, in build_tex_intrinsic()
5015 (int)has_offset + (int)is_shadow); in build_tex_intrinsic()
/external/mesa3d/src/intel/blorp/
Dblorp_blit.c175 tex->is_shadow = false; in blorp_create_nir_tex_instr()