Searched refs:kPointRadius (Results 1 – 3 of 3) sorted by relevance
/external/v8/benchmarks/spinning-balls/ |
D | v.js | 50 var kPointRadius = 4; variable 329 this.ctx.arc(px, py, kPointRadius, 0, 2 * Math.PI, true);
|
/external/skia/src/gpu/ops/ |
D | GrAAConvexTessellator.cpp | 989 static const SkScalar kPointRadius = 0.02f; variable 1001 canvas->drawCircle(p.fX, p.fY, kPointRadius, paint); in draw_point() 1007 stroke.setStrokeWidth(kPointRadius/3.0f); in draw_point() 1008 canvas->drawCircle(p.fX, p.fY, kPointRadius, stroke); in draw_point() 1100 this->point(i).fX, this->point(i).fY+(kPointRadius/2.0f), in draw()
|
/external/skqp/src/gpu/ops/ |
D | GrAAConvexTessellator.cpp | 989 static const SkScalar kPointRadius = 0.02f; variable 1001 canvas->drawCircle(p.fX, p.fY, kPointRadius, paint); in draw_point() 1007 stroke.setStrokeWidth(kPointRadius/3.0f); in draw_point() 1008 canvas->drawCircle(p.fX, p.fY, kPointRadius, stroke); in draw_point() 1100 this->point(i).fX, this->point(i).fY+(kPointRadius/2.0f), in draw()
|