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/external/swiftshader/third_party/LLVM/lib/CodeGen/
DShrinkWrapping.cpp331 std::vector<MachineBasicBlock*> loopBlocks = LP->getBlocks(); in propagateUsesAroundLoop() local
332 for (unsigned i = 0, e = loopBlocks.size(); i != e; ++i) { in propagateUsesAroundLoop()
333 MachineBasicBlock* LBB = loopBlocks[i]; in propagateUsesAroundLoop()