Searched refs:mPureInteger (Results 1 – 4 of 4) sorted by relevance
75 mVertexAttributes[attributeIndex].mPureInteger = pureInteger; in setAttributeState()
196 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0)… in VertexAttribute()304 bool mPureInteger; variable
1888 *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); in glGetVertexAttribIiv()1944 *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); in glGetVertexAttribIuiv()
4061 *params = (GLfloat)(attribState.mPureInteger ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()4120 *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()