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Searched refs:m_uniforms (Results 1 – 22 of 22) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp71 m_uniforms.push_back(v); in operator <<()
143 , m_uniforms (decl.m_uniforms.size()) in ShaderProgram()
192 for (size_t ndx = 0; ndx < decl.m_uniforms.size(); ++ndx) in ShaderProgram()
194 this->m_uniforms[ndx].name = decl.m_uniforms[ndx].name; in ShaderProgram()
195 this->m_uniforms[ndx].type = decl.m_uniforms[ndx].type; in ShaderProgram()
207 for (size_t ndx = 0; ndx < m_uniforms.size(); ++ndx) in getUniformByName()
208 if (m_uniforms[ndx].name == std::string(name)) in getUniformByName()
209 return m_uniforms[ndx]; in getUniformByName()
212 return m_uniforms[0]; in getUniformByName()
DsglrShaderProgram.hpp176 std::vector<Uniform> m_uniforms; member in sglr::pdec::ShaderProgramDeclaration
245 std::vector<UniformSlot> m_uniforms; member in sglr::ShaderProgram
DsglrReferenceContext.cpp3760 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformv()
3780 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniform1iv()
3866 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix3fv()
3904 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix4fv()
3943 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms; in getUniformLocation()
4406 …for (size_t uniformNdx = 0; uniformNdx < m_currentProgram->m_program->m_uniforms.size(); ++uniform… in drawWithReference()
4409 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i; in drawWithReference()
4411 switch (m_currentProgram->m_program->m_uniforms[uniformNdx].type) in drawWithReference()
4425 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex; in drawWithReference()
4428 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D; in drawWithReference()
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/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.hpp281 m_uniforms.push_back(uniform); in addUniform()
286 return m_uniforms.begin(); in begin()
290 return m_uniforms.begin(); in begin()
294 return m_uniforms.end(); in end()
298 return m_uniforms.end(); in end()
304 std::vector<Uniform> m_uniforms; member in deqp::ub::UniformBlock
/external/deqp/modules/glshared/
DglsUniformBlockCase.hpp196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
198 inline Iterator begin (void) { return m_uniforms.begin(); } in begin()
199 inline ConstIterator begin (void) const { return m_uniforms.begin(); } in begin()
200 inline Iterator end (void) { return m_uniforms.end(); } in end()
201 inline ConstIterator end (void) const { return m_uniforms.end(); } in end()
206 std::vector<Uniform> m_uniforms; member in deqp::gls::ub::UniformBlock
DglsRandomShaderCase.cpp151 rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms); in init()
222 …tor<rsg::VariableValue>::const_iterator uniformIter = m_uniforms.begin(); uniformIter != m_uniform… in init()
505 …tor<rsg::VariableValue>::const_iterator uniformIter = m_uniforms.begin(); uniformIter != m_uniform… in iterate()
551 executor.execute(m_vertexShader, m_fragmentShader, m_uniforms); in iterate()
DglsRandomShaderCase.hpp105 std::vector<rsg::VariableValue> m_uniforms; member in deqp::gls::RandomShaderCase
DglsRandomShaderProgram.cpp157 DE_ASSERT(m_numUnifiedUniforms == (int)m_uniforms.size()); in refreshUniforms()
163 const sglr::UniformSlot& uniformSlot = m_uniforms[uniformNdx]; in refreshUniforms()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp123 const tcu::Vec4 color (m_uniforms[0].value.f4); in shadeFragments()
209 const tcu::Vec4 gradientMin(m_uniforms[0].value.f4); in shadeFragments()
210 const tcu::Vec4 gradientMax(m_uniforms[1].value.f4); in shadeFragments()
373 const tcu::Vec4 outScale (m_uniforms[0].value.f4); in shadeFragments()
374 const tcu::Vec4 outBias (m_uniforms[1].value.f4); in shadeFragments()
395 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D; in shadeFragments()
396 const tcu::Vec4 scale (m_uniforms[2 + ndx*3 + 1].value.f4); in shadeFragments()
397 const tcu::Vec4 bias (m_uniforms[2 + ndx*3 + 2].value.f4); in shadeFragments()
512 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3); in shadeVertices()
527 const tcu::Vec4 texScale (m_uniforms[2].value.f4); in shadeFragments()
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Des3fUniformApiTests.cpp338 int getNumUniforms (void) const { return (int)m_uniforms.size(); } in getNumUniforms()
340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } in getUniform()
341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } in getUniform()
343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
357 for (int i = 0; i < (int)m_uniforms.size(); i++) in moveContents()
358 receiver.addUniform(m_uniforms[i]); in moveContents()
359 m_uniforms.clear(); in moveContents()
368 for (int i = 0; i < (int)m_uniforms.size(); i++) in containsMatchingBasicType()
369 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)) in containsMatchingBasicType()
377 for (int i = 0; i < (int)m_uniforms.size(); i++) in getSamplerTypes()
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Des3fTextureUnitTests.cpp666 … case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; in shadeFragments()
667 …case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); b… in shadeFragments()
668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
669 … case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.hpp204 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
206 inline Iterator begin (void) { return m_uniforms.begin(); } in begin()
207 inline ConstIterator begin (void) const { return m_uniforms.begin(); } in begin()
208 inline Iterator end (void) { return m_uniforms.end(); } in end()
209 inline ConstIterator end (void) const { return m_uniforms.end(); } in end()
214 std::vector<Uniform> m_uniforms; member in vkt::ubo::UniformBlock
/external/deqp/framework/randomshaders/
DrsgShader.hpp110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; } in getUniforms()
114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; } in getUniforms()
124 std::vector<ShaderInput*> m_uniforms; member in rsg::Shader
DrsgShader.cpp78 deleteVectorElements(m_uniforms); in ~Shader()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp216 const tcu::Vec4 outScale (m_uniforms[0].value.f4); in shadeFragments()
217 const tcu::Vec4 outBias (m_uniforms[1].value.f4); in shadeFragments()
238 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D; in shadeFragments()
239 const tcu::Vec4 scale (m_uniforms[2 + ndx*3 + 1].value.f4); in shadeFragments()
240 const tcu::Vec4 bias (m_uniforms[2 + ndx*3 + 2].value.f4); in shadeFragments()
372 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3); in shadeVertices()
387 const tcu::Vec4 texScale (m_uniforms[2].value.f4); in shadeFragments()
388 const tcu::Vec4 texBias (m_uniforms[3].value.f4); in shadeFragments()
395 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
Des31fProgramUniformTests.cpp318 int getNumUniforms (void) const { return (int)m_uniforms.size(); } in getNumUniforms()
320 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } in getUniform()
321 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } in getUniform()
323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
337 for (int i = 0; i < (int)m_uniforms.size(); i++) in moveContents()
338 receiver.addUniform(m_uniforms[i]); in moveContents()
339 m_uniforms.clear(); in moveContents()
348 for (int i = 0; i < (int)m_uniforms.size(); i++) in containsMatchingBasicType()
349 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)) in containsMatchingBasicType()
357 for (int i = 0; i < (int)m_uniforms.size(); i++) in getSamplerTypes()
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/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp272 int getNumUniforms (void) const { return (int)m_uniforms.size(); } in getNumUniforms()
274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } in getUniform()
275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } in getUniform()
277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
291 for (int i = 0; i < (int)m_uniforms.size(); i++) in moveContents()
292 receiver.addUniform(m_uniforms[i]); in moveContents()
293 m_uniforms.clear(); in moveContents()
302 for (int i = 0; i < (int)m_uniforms.size(); i++) in containsMatchingBasicType()
303 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)) in containsMatchingBasicType()
311 for (int i = 0; i < (int)m_uniforms.size(); i++) in getSamplerTypes()
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Des2fTextureUnitTests.cpp501 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords); in shadeFragments()
517 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); in shadeFragments()
Des2fFboRenderTest.cpp101 const tcu::Vec4 color(m_uniforms[0].value.f4); in shadeFragments()
165 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(… in shadeFragments()
228 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sampl… in shadeFragments()
229 … + this->m_uniforms[1].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f); in shadeFragments()
Des2fTextureSpecificationTests.cpp223 m_uniforms[0].sampler.tex2D->sample4(colors, texCoords); in shadeFragments()
319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords); in shadeFragments()
/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.cpp1346 const Variable::PtrVector& uniforms = interface.m_uniforms; in checkProgramStage()
4334 return GetDefinitions(m_uniforms, Variable::BASIC); in GetDefinitionsUniforms()
4549 for (size_t i = 0; i < m_vertex.m_uniforms.size(); ++i) in CloneVertexInterface()
4551 Variable& vs_var = *m_vertex.m_uniforms[i]; in CloneVertexInterface()
4692 si.m_uniforms.push_back(var); in cloneVariableForStage()
4693 result = si.m_uniforms.back(); in cloneVariableForStage()
6423 if ((0 == si.m_inputs.size()) && (0 == si.m_uniforms.size()) && (0 == si.m_ssb_blocks.size())) in test()
6440 for (GLuint i = 0; i < si.m_uniforms.size(); ++i) in test()
6442 const Utils::Variable& var = *si.m_uniforms[i]; in test()
6983 if (0 == si.m_uniforms.size()) in test()
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Dgl4cEnhancedLayoutsTests.hpp582 DEFINE_VARIABLE_CLASS(Uniform, Variable::UNIFORM, m_uniforms);
595 Variable::PtrVector m_uniforms; member