D | gl4cGPUShaderFP64Tests.cpp | 3597 glw::GLint matrix_stride = 0; in inspectProgram() local 3667 …gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride… in inspectProgram() 3670 if (-1 == matrix_stride) in inspectProgram() 3675 out_uniform_details.m_matrix_stride = matrix_stride; in inspectProgram() 3681 if (-1 == matrix_stride) in inspectProgram() 4154 const glw::GLuint matrix_stride = uniform_details.m_matrix_stride; in prepareUniforms() local 4170 …glw::GLuint value_offset = static_cast<glw::GLuint>(array_entry_offset + column * matrix_stride + in prepareUniforms() 4951 glw::GLint matrix_stride = 0; in init() local 4980 …veUniformsiv(m_program_object_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride); in init() 4988 m_uniform_matrix_strides.push_back(matrix_stride); in init() [all …]
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