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Searched refs:maxCombinedUnits (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp395 glw::GLint maxCombinedUnits = 0; // Available uniforms in all the shader stages combined in init() local
400 gl.getIntegerv(m_maxCombinedUnitsEnum, &maxCombinedUnits); in init()
406 …:TestLog::Message << "Maximum combined units for uniform type: " << maxCombinedUnits << tcu::TestL… in init()
421 maxUnits = maxCombinedUnits/2; in init()
458 if ( (m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*2) ) in init()
768 glw::GLint maxCombinedUnits = 0; // Available uniforms in all the shader stages combined in init() local
790 gl.getIntegerv(m_maxCombinedUnitsEnum, &maxCombinedUnits); in init()
803 …:TestLog::Message << "Maximum combined units for uniform type: " << maxCombinedUnits << tcu::TestL… in init()
818 …s, maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStag… in init()
876 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*numShaderStages) ) in init()