Searched refs:newViewNumLayers (Results 1 – 1 of 1) sorted by relevance
531 GLuint newViewNumLevels, newViewNumLayers; in _mesa_TextureView() local640 newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer); in _mesa_TextureView()660 height = (GLsizei) newViewNumLayers; in _mesa_TextureView()672 if (newViewNumLayers != 6) { in _mesa_TextureView()675 newViewNumLayers); in _mesa_TextureView()683 depth = newViewNumLayers; in _mesa_TextureView()691 if ((newViewNumLayers % 6) != 0) { in _mesa_TextureView()695 newViewNumLayers); in _mesa_TextureView()698 depth = newViewNumLayers; in _mesa_TextureView()784 texObj->NumLayers = newViewNumLayers; in _mesa_TextureView()