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Searched refs:newViewNumLayers (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtextureview.c531 GLuint newViewNumLevels, newViewNumLayers; in _mesa_TextureView() local
640 newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer); in _mesa_TextureView()
660 height = (GLsizei) newViewNumLayers; in _mesa_TextureView()
672 if (newViewNumLayers != 6) { in _mesa_TextureView()
675 newViewNumLayers); in _mesa_TextureView()
683 depth = newViewNumLayers; in _mesa_TextureView()
691 if ((newViewNumLayers % 6) != 0) { in _mesa_TextureView()
695 newViewNumLayers); in _mesa_TextureView()
698 depth = newViewNumLayers; in _mesa_TextureView()
784 texObj->NumLayers = newViewNumLayers; in _mesa_TextureView()