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Searched refs:nir_variable_create (Results 1 – 23 of 23) sorted by relevance

/external/mesa3d/src/intel/blorp/
Dblorp_clear.c66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_clear_kernel()
126 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs()
130 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
141 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs()
145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
153 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs()
157 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
Dblorp_priv.h137 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
Dblorp_blit.c86 v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in, in brw_blorp_blit_vars_init()
91 v->color_out = nir_variable_create(b->shader, nir_var_shader_out, in brw_blorp_blit_vars_init()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c446 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_vertex_shader()
449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
454 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_vertex_shader()
457 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
476 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, in build_nir_texel_fetch()
507 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, in build_nir_buffer_fetch()
581 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader()
585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader()
610 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth()
614 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth()
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Dradv_meta_blit.c43 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_vertex_shader()
46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
51 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_vertex_shader()
54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
75 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader()
90 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader()
109 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader()
129 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth()
144 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader_depth()
163 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth()
[all …]
Dradv_meta_clear.c66 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, in build_color_shaders()
71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_color_shaders()
76 nir_variable_create(vs_b.shader, nir_var_shader_in, color_type, in build_color_shaders()
81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, in build_color_shaders()
87 nir_variable_create(fs_b.shader, nir_var_shader_in, color_type, in build_color_shaders()
93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, in build_color_shaders()
103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_color_shaders()
479 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, in build_depthstencil_shader()
484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_depthstencil_shader()
492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_depthstencil_shader()
Dradv_meta_bufimage.c49 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itob_compute_shader()
54 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itob_compute_shader()
246 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_compute_shader()
251 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_compute_shader()
441 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_compute_shader()
446 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_compute_shader()
627 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_cleari_compute_shader()
Dradv_meta_resolve.c51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, in build_nir_vs()
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_fs()
Dradv_meta_decompress.c51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, in build_nir_vs()
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
Dradv_meta_fast_clear.c51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, in build_nir_vs()
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
Dradv_meta_resolve_cs.c55 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_resolve_compute_shader()
60 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_resolve_compute_shader()
/external/mesa3d/src/compiler/nir/
Dnir_lower_passthrough_edgeflags.c38 in = nir_variable_create(shader, nir_var_shader_in, in lower_impl()
42 out = nir_variable_create(shader, nir_var_shader_out, in lower_impl()
Dnir_lower_drawpixels.c57 texcoord = nir_variable_create(state->shader, in get_texcoord()
72 nir_variable *var = nir_variable_create(shader, in create_uniform()
Dnir_lower_bitmap.c70 texcoord = nir_variable_create(shader, in get_texcoord()
Dnir_lower_io_types.c64 nir_variable *nvar = nir_variable_create(state->shader, var->data.mode, in get_new_var()
Dnir_lower_wpos_ytransform.c54 nir_variable *var = nir_variable_create(state->shader, in get_transform()
Dnir.h1905 nir_variable *nir_variable_create(nir_shader *shader,
Dnir.c156 nir_variable_create(nir_shader *shader, nir_variable_mode mode, in nir_variable_create() function
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_tcs.c61 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0"); in create_passthrough_tcs()
63 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1"); in create_passthrough_tcs()
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_input_attachments.c35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in, in load_frag_coord()
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_lower_builtin.c140 nir_variable_create(shader, nir_var_uniform, glsl_vec4_type(), name); in get_variable()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_blend.c610 nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out, in vc4_nir_store_sample_mask()
/external/mesa3d/src/mesa/program/
Dprog_to_nir.c900 nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(), in setup_registers_and_variables()