Searched refs:no_present (Results 1 – 2 of 2) sorted by relevance
48 bool no_present; member100 settings_.no_present = false; in Game()139 settings_.no_present = true; in parse_args()
444 … if (settings_.no_present && ctx_.acquired_back_buffer.acquire_semaphore != VK_NULL_HANDLE) return; in acquire_back_buffer()465 if (settings_.no_present) { in present_back_buffer()487 assert(settings_.no_present); in fake_present()