Home
last modified time | relevance | path

Searched refs:no_present (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DGame.h48 bool no_present; member
100 settings_.no_present = false; in Game()
139 settings_.no_present = true; in parse_args()
DShell.cpp444 … if (settings_.no_present && ctx_.acquired_back_buffer.acquire_semaphore != VK_NULL_HANDLE) return; in acquire_back_buffer()
465 if (settings_.no_present) { in present_back_buffer()
487 assert(settings_.no_present); in fake_present()