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Searched refs:no_render (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DGame.h47 bool no_render; member
99 settings_.no_render = false; in Game()
137 settings_.no_render = true; in parse_args()
DShell.cpp463 if (!settings_.no_render) game_.on_frame(game_time_ / game_tick_); in present_back_buffer()
473 …present_info.pWaitSemaphores = (settings_.no_render) ? &buf.acquire_semaphore : &buf.render_semaph… in present_back_buffer()
490 if (!settings_.no_render) { in fake_present()