Searched refs:no_render (Results 1 – 2 of 2) sorted by relevance
47 bool no_render; member99 settings_.no_render = false; in Game()137 settings_.no_render = true; in parse_args()
463 if (!settings_.no_render) game_.on_frame(game_time_ / game_tick_); in present_back_buffer()473 …present_info.pWaitSemaphores = (settings_.no_render) ? &buf.acquire_semaphore : &buf.render_semaph… in present_back_buffer()490 if (!settings_.no_render) { in fake_present()