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Searched refs:numStencilBits (Results 1 – 25 of 27) sorted by relevance

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/external/skia/src/gpu/
DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument
52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings()
59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits);
77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
DGrStencilSettings.cpp28 int numStencilBits) { in reset() argument
34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset()
45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset()
50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); in reset()
172 int numStencilBits) { in reset() argument
176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset()
177 int clipBit = 1 << (numStencilBits - 1); in reset()
DGrRenderTargetPriv.h33 int numStencilBits() const;
DGrRenderTarget.cpp91 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
/external/skqp/src/gpu/
DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument
52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings()
59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits);
77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
DGrStencilSettings.cpp28 int numStencilBits) { in reset() argument
34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset()
45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset()
50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); in reset()
172 int numStencilBits) { in reset() argument
176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset()
177 int clipBit = 1 << (numStencilBits - 1); in reset()
DGrRenderTargetPriv.h33 int numStencilBits() const;
DGrRenderTarget.cpp92 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
DGrGpu.cpp449 rt->renderTargetPriv().numStencilBits()); in queryMultisampleSpecs()
/external/skia/src/gpu/ops/
DGrStencilPathOp.cpp18 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local
20 fHasStencilClip, numStencilBits); in onExecute()
DGrDrawPathOp.cpp61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
/external/skqp/src/gpu/ops/
DGrStencilPathOp.cpp18 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local
20 fHasStencilClip, numStencilBits); in onExecute()
DGrDrawPathOp.cpp61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp92 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… in executeStencilCompare() argument
111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare()
130 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilSFail() argument
146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail()
153 …case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits)… in executeStencilSFail()
154 …case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits)… in executeStencilSFail()
155 …case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - … in executeStencilSFail()
156 …case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - … in executeStencilSFail()
157 …case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) … in executeStencilSFail()
266 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilDpFailAndPass() argument
[all …]
DrrFragmentOperations.hpp135 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co…
136 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
139 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
DrrRenderState.hpp272 int numStencilBits; member
301 , numStencilBits (8) in FragmentOperationState()
/external/skia/src/gpu/vk/
DGrVkPipelineStateCache.cpp90 rt->renderTargetPriv().numStencilBits()); in refPipelineState()
/external/skqp/src/gpu/vk/
DGrVkPipelineStateCache.cpp90 rt->renderTargetPriv().numStencilBits()); in refPipelineState()
/external/deqp/modules/egl/
DteglImageUtil.cpp361 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local
362 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
DteglImageFormatTests.cpp588 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilText… in invokeGLES2() local
589 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES2()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
Des3fDepthStencilTests.cpp399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
Des2fDepthStencilTests.cpp399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1847 glRT->renderTargetPriv().numStencilBits()); in flushGLState()

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