/external/skia/src/gpu/ |
D | GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument 52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings() 59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); 77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
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D | GrStencilSettings.cpp | 28 int numStencilBits) { in reset() argument 34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset() 45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset() 50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); in reset() 172 int numStencilBits) { in reset() argument 176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset() 177 int clipBit = 1 << (numStencilBits - 1); in reset()
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D | GrRenderTargetPriv.h | 33 int numStencilBits() const;
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D | GrRenderTarget.cpp | 91 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
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/external/skqp/src/gpu/ |
D | GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument 52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings() 59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); 77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
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D | GrStencilSettings.cpp | 28 int numStencilBits) { in reset() argument 34 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset() 45 fFront.reset(user.fFront, hasStencilClip, numStencilBits); in reset() 50 fBack.reset(user.fBack, hasStencilClip, numStencilBits); in reset() 172 int numStencilBits) { in reset() argument 176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset() 177 int clipBit = 1 << (numStencilBits - 1); in reset()
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D | GrRenderTargetPriv.h | 33 int numStencilBits() const;
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D | GrRenderTarget.cpp | 92 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
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D | GrGpu.cpp | 449 rt->renderTargetPriv().numStencilBits()); in queryMultisampleSpecs()
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/external/skia/src/gpu/ops/ |
D | GrStencilPathOp.cpp | 18 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local 20 fHasStencilClip, numStencilBits); in onExecute()
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D | GrDrawPathOp.cpp | 61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
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/external/skqp/src/gpu/ops/ |
D | GrStencilPathOp.cpp | 18 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local 20 fHasStencilClip, numStencilBits); in onExecute()
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D | GrDrawPathOp.cpp | 61 flushState.drawOpArgs().renderTarget()->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 92 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… in executeStencilCompare() argument 111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare() 130 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilSFail() argument 146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail() 153 …case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits)… in executeStencilSFail() 154 …case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits)… in executeStencilSFail() 155 …case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - … in executeStencilSFail() 156 …case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - … in executeStencilSFail() 157 …case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) … in executeStencilSFail() 266 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilDpFailAndPass() argument [all …]
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D | rrFragmentOperations.hpp | 135 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… 136 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… 139 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
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D | rrRenderState.hpp | 272 int numStencilBits; member 301 , numStencilBits (8) in FragmentOperationState()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateCache.cpp | 90 rt->renderTargetPriv().numStencilBits()); in refPipelineState()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateCache.cpp | 90 rt->renderTargetPriv().numStencilBits()); in refPipelineState()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 361 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local 362 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
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D | teglImageFormatTests.cpp | 588 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilText… in invokeGLES2() local 589 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES2()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
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D | es3fDepthStencilTests.cpp | 399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
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D | es2fDepthStencilTests.cpp | 399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 1847 glRT->renderTargetPriv().numStencilBits()); in flushGLState()
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