Searched refs:num_cbufs (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/tests/graw/ |
D | graw_util.h | 33 int num_cbufs, bool zstencil_buf) in graw_util_create_window() argument 71 for (i = 0; i < num_cbufs; i++) { in graw_util_create_window() 136 fb.nr_cbufs = num_cbufs; in graw_util_create_window() 139 for (i = 0; i < num_cbufs; i++) in graw_util_create_window()
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/external/mesa3d/src/gallium/drivers/ilo/shader/ |
D | ilo_shader_fs.c | 1450 int color_slots[ILO_MAX_DRAW_BUFFERS], num_cbufs; in fs_write_fb() local 1466 num_cbufs = fcc->variant->u.fs.num_cbufs; in fs_write_fb() 1468 if (!num_cbufs) in fs_write_fb() 1469 num_cbufs = 1; in fs_write_fb() 1472 if (fcc->tgsi.uses_kill || num_cbufs > 1) { in fs_write_fb() 1490 for (cbuf = 0; cbuf < num_cbufs; cbuf++) { in fs_write_fb() 1568 ctrl = (cbuf == num_cbufs - 1) << 12 | in fs_write_fb() 1571 desc = tsrc_imm_mdesc_data_port(tc, cbuf == num_cbufs - 1, in fs_write_fb() 1867 fcc->shader->bt.rt_count = fcc->variant->u.fs.num_cbufs; in fs_setup()
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D | ilo_shader_internal.h | 61 int num_cbufs; member
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 537 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs, in util_make_fragment_cloneinput_shader() argument 546 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); in util_make_fragment_cloneinput_shader() 555 for (i = 0; i < num_cbufs; i++) in util_make_fragment_cloneinput_shader() 558 for (i = 0; i < num_cbufs; i++) in util_make_fragment_cloneinput_shader()
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D | u_simple_shaders.h | 115 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
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/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_emit.c | 592 unsigned i, num_cbufs = fb->nr_cbufs; in r300_emit_fb_state_pipelined() local 599 num_cbufs = MIN2(num_cbufs, 1); in r300_emit_fb_state_pipelined() 607 for (i = 0; i < num_cbufs; i++) { in r300_emit_fb_state_pipelined()
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/external/mesa3d/src/gallium/drivers/ilo/ |
D | ilo_shader.c | 239 variant->u.fs.num_cbufs = vec->fb.state.nr_cbufs; in ilo_shader_variant_init() 314 variant->u.fs.num_cbufs = 1; in ilo_shader_variant_guess()
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