/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_texture.c | 107 unsigned *num_textures) in update_textures() argument 109 const GLuint old_max = *num_textures; in update_textures() 119 *num_textures = 0; in update_textures() 136 *num_textures = unit + 1; in update_textures() 190 *num_textures = MAX2(*num_textures, extra + 1); in update_textures() 195 *num_textures, in update_textures()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_tex.c | 247 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic() 248 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic() 306 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic() 310 if (nv50->num_textures[s]) { in nv50_validate_tic() 313 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); in nv50_validate_tic() 314 for (i = 0; i < nv50->num_textures[s]; i++) { in nv50_validate_tic() 328 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
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D | nv50_context.c | 151 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_context_unreference_resources() 152 for (i = 0; i < nv50->num_textures[s]; ++i) in nv50_context_unreference_resources() 245 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_invalidate_resource_storage() 246 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_invalidate_resource_storage()
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D | nv50_surface.c | 843 unsigned num_textures[3]; member 1156 nv50->num_textures[0] = nv50->num_textures[1] = 0; in nv50_blit_set_src() 1157 nv50->num_textures[2] = 1; in nv50_blit_set_src() 1163 nv50->num_textures[2] = 2; in nv50_blit_set_src() 1260 ctx->saved.num_textures[s] = nv50->num_textures[s]; in nv50_blitctx_pre_blit() 1314 nv50->num_textures[s] = blit->saved.num_textures[s]; in nv50_blitctx_post_blit()
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D | nv50_screen.h | 52 uint8_t num_textures[3]; member
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_texture.c | 84 tex->num_textures = util_last_bit(tex->valid_textures); in set_sampler_views() 119 if (nr != ctx->fragtex.num_textures) in fd_set_sampler_views() 168 if (i < tex->num_textures && tex->textures[i]) { in fd_setup_border_colors()
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D | freedreno_context.h | 50 unsigned num_textures; member
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/external/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
D | fd5_emit.c | 210 if ((i >= tex->num_textures) || !tex->textures[i]) in setup_border_colors() 310 if (tex->num_textures > 0) { in emit_textures() 311 unsigned num_textures = tex->num_textures; in emit_textures() local 314 OUT_PKT7(ring, CP_LOAD_STATE, 3 + (12 * num_textures)); in emit_textures() 318 CP_LOAD_STATE_0_NUM_UNIT(num_textures)); in emit_textures() 322 for (i = 0; i < tex->num_textures; i++) { in emit_textures() 658 OUT_RING(ring, ctx->verttex.num_textures); in fd5_emit_state() 668 OUT_RING(ring, ctx->fragtex.num_textures); in fd5_emit_state()
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv40_verttex.c | 86 for (; i < nv30->vertprog.num_textures; i++) { in nv40_verttex_set_sampler_views() 92 nv30->vertprog.num_textures = nr; in nv40_verttex_set_sampler_views()
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D | nv30_context.h | 82 unsigned num_textures; member 95 unsigned num_textures; member
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D | nv30_fragtex.c | 187 for (; i < nv30->fragprog.num_textures; i++) { in nv30_fragtex_set_sampler_views() 193 nv30->fragprog.num_textures = nr; in nv30_fragtex_set_sampler_views()
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D | nv30_context.c | 134 for (i = 0; i < nv30->fragprog.num_textures; ++i) { in nv30_invalidate_resource_storage() 143 for (i = 0; i < nv30->vertprog.num_textures; ++i) { in nv30_invalidate_resource_storage()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_shader.h | 91 unsigned num_textures:8; member 235 (const char *) &a->tex[a->num_textures] - (const char *) a; in svga_compile_keys_equal()
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D | svga_shader.c | 180 key->num_textures = MIN2(svga->curr.num_sampler_views[shader], in svga_init_shader_key_common() 183 for (i = 0; i < key->num_textures; i++) { in svga_init_shader_key_common()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_tex.c | 480 for (i = 0; i < nvc0->num_textures[s]; ++i) { in nvc0_validate_tic() 523 for (; i < nvc0->state.num_textures[s]; ++i) in nvc0_validate_tic() 526 nvc0->state.num_textures[s] = nvc0->num_textures[s]; in nvc0_validate_tic() 547 for (i = 0; i < nvc0->num_textures[s]; ++i) { in nve4_validate_tic() 581 for (; i < nvc0->state.num_textures[s]; ++i) { in nve4_validate_tic() 586 nvc0->state.num_textures[s] = nvc0->num_textures[s]; in nve4_validate_tic() 609 for (int i = 0; i < nvc0->num_textures[5]; i++) in nvc0_validate_textures()
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D | nvc0_surface.c | 798 unsigned num_textures[5]; member 998 nvc0->num_textures[s] = 0; in nvc0_blit_set_src() 999 nvc0->num_textures[4] = 1; in nvc0_blit_set_src() 1005 nvc0->num_textures[4] = 2; in nvc0_blit_set_src() 1095 ctx->saved.num_textures[s] = nvc0->num_textures[s]; in nvc0_blitctx_pre_blit() 1097 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; in nvc0_blitctx_pre_blit() 1160 nvc0->num_textures[s] = blit->saved.num_textures[s]; in nvc0_blitctx_post_blit() 1162 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; in nvc0_blitctx_post_blit()
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D | nve4_compute.c | 708 for (i = 0; i < nvc0->num_textures[s]; ++i) { in nve4_compute_validate_textures() 749 for (; i < nvc0->state.num_textures[s]; ++i) { in nve4_compute_validate_textures() 763 nvc0->state.num_textures[s] = nvc0->num_textures[s]; in nve4_compute_validate_textures() 767 for (int i = 0; i < nvc0->num_textures[s]; i++) in nve4_compute_validate_textures()
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D | nvc0_screen.h | 50 uint8_t num_textures[6]; member
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D | nvc0_context.c | 154 for (i = 0; i < nvc0->num_textures[s]; ++i) in nvc0_context_unreference_resources() 275 for (i = 0; i < nvc0->num_textures[s]; ++i) { in nvc0_invalidate_resource_storage()
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/external/mesa3d/src/gallium/drivers/freedreno/a3xx/ |
D | fd3_emit.c | 174 if (tex->num_textures > 0) { in emit_textures() 176 OUT_PKT3(ring, CP_LOAD_STATE, 2 + (4 * tex->num_textures)); in emit_textures() 180 CP_LOAD_STATE_0_NUM_UNIT(tex->num_textures)); in emit_textures() 183 for (i = 0; i < tex->num_textures; i++) { in emit_textures() 196 OUT_PKT3(ring, CP_LOAD_STATE, 2 + (BASETABLE_SZ * tex->num_textures)); in emit_textures() 200 CP_LOAD_STATE_0_NUM_UNIT(BASETABLE_SZ * tex->num_textures)); in emit_textures() 203 for (i = 0; i < tex->num_textures; i++) { in emit_textures()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_shader.cpp | 1150 int num_textures = util_last_bit(prog->SamplersUsed); in brw_assign_common_binding_table_offsets() local 1153 next_binding_table_offset += num_textures; in brw_assign_common_binding_table_offsets() 1184 next_binding_table_offset += num_textures; in brw_assign_common_binding_table_offsets() 1212 next_binding_table_offset += num_textures; in brw_assign_common_binding_table_offsets() 1215 next_binding_table_offset += num_textures; in brw_assign_common_binding_table_offsets()
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/external/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
D | fd4_emit.c | 175 if (tex->num_textures > 0) { in emit_textures() 176 unsigned num_textures = tex->num_textures + v->astc_srgb.count; in emit_textures() local 179 OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * num_textures)); in emit_textures() 183 CP_LOAD_STATE_0_NUM_UNIT(num_textures)); in emit_textures() 186 for (i = 0; i < tex->num_textures; i++) { in emit_textures()
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/external/mesa3d/src/compiler/nir/ |
D | nir_gather_info.c | 293 shader->info->num_textures = 0; in nir_shader_gather_info() 306 shader->info->num_textures += count; in nir_shader_gather_info()
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/external/mesa3d/src/compiler/ |
D | shader_info.h | 44 unsigned num_textures; member
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/external/drm_hwcomposer/ |
D | glworker.cpp | 243 static AutoGLProgram GenerateProgram(unsigned num_textures, in GenerateProgram() argument 245 std::string vertex_shader_string = GenerateVertexShader(num_textures); in GenerateProgram() 252 std::string fragment_shader_string = GenerateFragmentShader(num_textures); in GenerateProgram()
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