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Searched refs:per_sample_dispatch (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/ilo/core/
Dilo_state_shader_ps.c100 if (!info->per_sample_dispatch) { in ps_validate_gen6()
175 if (io->pscdepth != GEN7_PSCDEPTH_OFF && !info->per_sample_dispatch) in ps_get_gen6_dispatch_modes()
180 if (info->per_sample_dispatch && !info->sample_count_one) { in ps_get_gen6_dispatch_modes()
468 dw6 |= (info->per_sample_dispatch) ? in ps_set_gen6_3dstate_wm()
508 dw2 = (info->per_sample_dispatch) ? in ps_set_gen7_3dstate_wm()
659 if (info->per_sample_dispatch) in ps_set_gen8_3DSTATE_PS_EXTRA()
Dilo_state_shader.h167 bool per_sample_dispatch; member
/external/mesa3d/src/gallium/drivers/ilo/
Dilo_shader.c741 info.per_sample_dispatch = true; in init_ps()