Searched refs:position_output (Results 1 – 8 of 8) sorted by relevance
76 vs->position_output = -1; in draw_create_vertex_shader()80 vs->position_output = i; in draw_create_vertex_shader()97 vs->clipvertex_output = vs->position_output; in draw_create_vertex_shader()115 draw->vs.position_output = dvs->position_output; in draw_bind_vertex_shader()
262 uint position_output; member286 uint position_output; member
69 unsigned position_output; member
111 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_rhw_viewport()137 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_viewport()
796 gs->position_output = -1; in draw_create_geometry_shader()800 gs->position_output = i; in draw_create_geometry_shader()855 draw->gs.position_output = dgs->position_output; in draw_bind_geometry_shader()
112 unsigned position_output; member
845 return draw->gs.position_output; in draw_current_shader_position_output()846 return draw->vs.position_output; in draw_current_shader_position_output()885 return draw->gs.position_output; in draw_current_shader_clipvertex_output()
1080 const unsigned pos = variant->llvm->draw->vs.position_output; in generate_viewport()1147 const unsigned pos = llvm->draw->vs.position_output; in generate_clipmask()1566 const unsigned pos = draw->vs.position_output; in draw_llvm_generate()