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Searched refs:sh_next (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp4697 gl_linked_shader *const sh_next = prog->_LinkedShaders[next]; in link_varyings_and_uniforms() local
4702 reserved_varying_slot(sh_next, ir_var_shader_in); in link_varyings_and_uniforms()
4704 do_dead_builtin_varyings(ctx, sh_i, sh_next, in link_varyings_and_uniforms()
4708 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next, in link_varyings_and_uniforms()
4723 if (!check_against_input_limit(ctx, prog, sh_next, slots_used)) in link_varyings_and_uniforms()