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Searched refs:shader_prog (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program.c66 const struct gl_shader_program *shader_prog, in brw_create_nir() argument
78 if (shader_prog) { in brw_create_nir()
79 nir = glsl_to_nir(shader_prog, stage, options); in brw_create_nir()
121 if (shader_prog) { in brw_create_nir()
122 NIR_PASS_V(nir, nir_lower_samplers, shader_prog); in brw_create_nir()
123 NIR_PASS_V(nir, nir_lower_atomics, shader_prog); in brw_create_nir()
Dbrw_tes.c224 struct gl_shader_program *shader_prog, in brw_tes_precompile() argument
241 if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { in brw_tes_precompile()
243 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program; in brw_tes_precompile()
Dbrw_link.cpp89 struct gl_shader_program *shader_prog, in process_glsl_ir() argument
166 shader_prog->Name); in process_glsl_ir()
171 shader_prog->Name); in process_glsl_ir()
Dbrw_shader.h281 struct gl_shader_program *shader_prog,
284 struct gl_shader_program *shader_prog,
Dbrw_tcs.c364 struct gl_shader_program *shader_prog, in brw_tcs_precompile() argument
375 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; in brw_tcs_precompile()
384 key.input_vertices = shader_prog-> in brw_tcs_precompile()
Dbrw_program.h36 const struct gl_shader_program *shader_prog,
Dtest_vec4_copy_propagation.cpp40 struct gl_shader_program *shader_prog; member in copy_propagation_test
Dtest_fs_copy_propagation.cpp39 struct gl_shader_program *shader_prog; member in copy_propagation_test
Dtest_vec4_register_coalesce.cpp42 struct gl_shader_program *shader_prog; member in register_coalesce_test
Dtest_fs_cmod_propagation.cpp39 struct gl_shader_program *shader_prog; member in cmod_propagation_test
Dtest_fs_saturate_propagation.cpp39 struct gl_shader_program *shader_prog; member in saturate_propagation_test
Dtest_vec4_cmod_propagation.cpp41 struct gl_shader_program *shader_prog; member in cmod_propagation_test
/external/mesa3d/src/compiler/glsl/
Dglsl_to_nir.h36 nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog,
Dglsl_to_nir.cpp146 glsl_to_nir(const struct gl_shader_program *shader_prog, in glsl_to_nir() argument
150 struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage]; in glsl_to_nir()
169 shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); in glsl_to_nir()
170 if (shader_prog->Label) in glsl_to_nir()
171 shader->info->label = ralloc_strdup(shader, shader_prog->Label); in glsl_to_nir()
175 shader_prog->TransformFeedback.NumVarying > 0; in glsl_to_nir()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c231 if (shader->shader_prog != NULL) { in _mesa_meta_setup_blit_shader()
232 _mesa_meta_use_program(ctx, shader->shader_prog); in _mesa_meta_setup_blit_shader()
268 &shader->shader_prog); in _mesa_meta_setup_blit_shader()
2722 _mesa_reference_shader_program(ctx, &table->sampler_1d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup()
2723 _mesa_reference_shader_program(ctx, &table->sampler_2d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup()
2724 _mesa_reference_shader_program(ctx, &table->sampler_3d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup()
2725 _mesa_reference_shader_program(ctx, &table->sampler_rect.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup()
2726 _mesa_reference_shader_program(ctx, &table->sampler_cubemap.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup()
2727 _mesa_reference_shader_program(ctx, &table->sampler_1d_array.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup()
2728 _mesa_reference_shader_program(ctx, &table->sampler_2d_array.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup()
[all …]
Dmeta.h221 struct gl_shader_program *shader_prog; member