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Searched refs:slot_end (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp1558 unsigned slot_end = *location + num_components - 1; in assign_locations() local
1566 while (slot_end < MAX_VARYING * 4u) { in assign_locations()
1567 const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1; in assign_locations()
1573 slot_end = *location + num_components - 1; in assign_locations()
1580 if (!var->data.patch && slot_end >= MAX_VARYING * 4u) { in assign_locations()
1588 if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) { in assign_locations()
1589 for (unsigned j = *location / 4u; j < slot_end / 4u; j++) in assign_locations()
1591 components[slot_end / 4u] = (slot_end & 3) + 1; in assign_locations()
1596 *location = slot_end + 1; in assign_locations()