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Searched refs:state_vector (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/ilo/
Dilo_state.c389 ilo->state_vector.dirty |= ILO_DIRTY_CBUF; in finalize_cbuf_state()
396 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_constant_buffers()
401 if (ilo->state_vector.dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_FS)) in finalize_constant_buffers()
409 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_index_buffer()
480 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_vertex_elements()
518 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_vertex_buffers()
550 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_urb()
597 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_viewport()
651 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_rasterizer()
692 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_blend_rt()
[all …]
Dilo_draw.c448 const struct ilo_ib_state *ib = &ilo->state_vector.ib; in draw_vbo_with_sw_restart()
519 (ilo->state_vector.ib.state.index_size == 1) ? 0xff : in draw_vbo_need_sw_restart()
520 (ilo->state_vector.ib.state.index_size == 2) ? 0xffff : in draw_vbo_need_sw_restart()
521 (ilo->state_vector.ib.state.index_size == 4) ? 0xffffffff : 0; in draw_vbo_need_sw_restart()
566 ilo_state_vector_dump_dirty(&ilo->state_vector); in ilo_draw_vbo()
592 if (!draw_vbo(ilo, &ilo->state_vector)) in ilo_draw_vbo()
596 ilo->state_vector.dirty = 0x0; in ilo_draw_vbo()
599 ilo->state_vector.draw = NULL; in ilo_draw_vbo()
Dilo_gpgpu.c46 max_len = ilo_render_get_launch_grid_len(ilo->render, &ilo->state_vector); in launch_grid()
61 ilo_render_emit_launch_grid(ilo->render, &ilo->state_vector, in launch_grid()
85 struct ilo_shader_state *cs = ilo->state_vector.cs; in ilo_launch_grid()
Dilo_context.c118 ilo_state_vector_cleanup(&ilo->state_vector); in ilo_context_destroy()
186 ilo_state_vector_init(ilo->dev, &ilo->state_vector); in ilo_context_create()
Dilo_blitter_pipe.c47 struct ilo_state_vector *vec = &blitter->ilo->state_vector; in ilo_blitter_pipe_begin()
214 struct ilo_state_vector *vec = &blitter->ilo->state_vector; in ilo_blitter_pipe_clear_fb()
Dilo_context.h63 struct ilo_state_vector state_vector; member
Dilo_blit.h160 struct ilo_state_vector *vec = &ilo->state_vector; in ilo_blit_resolve_framebuffer()
Dilo_blit.c67 struct ilo_state_vector *vec = &ilo->state_vector; in ilo_clear()
Dilo_transfer.c1081 ilo_state_vector_resource_renamed(&ilo->state_vector, res); in choose_transfer_method()
1100 ilo_state_vector_resource_renamed(&ilo->state_vector, res); in buf_pwrite()