Searched refs:stencilWriteMask (Results 1 – 11 of 11) sorted by relevance
242 uint8_t stencilWriteMask; in DepthStencilWrite() local249 stencilWriteMask = pDSState->stencilWriteMask; in DepthStencilWrite()257 stencilWriteMask = pDSState->backfaceStencilWriteMask; in DepthStencilWrite()274 simdscalari vWriteMask = _simd_set1_epi32(stencilWriteMask); in DepthStencilWrite()
1032 uint8_t stencilWriteMask; member
603 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); in setStencilReference()615 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); in setStencilMask()639 void PixelProcessor::setStencilWriteMask(int stencilWriteMask) in setStencilWriteMask() argument641 context->stencilWriteMask = stencilWriteMask; in setStencilWriteMask()642 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); in setStencilWriteMask()979 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update()980 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
265 void setStencilWriteMask(int stencilWriteMask);273 void setStencilWriteMaskCCW(int stencilWriteMask);
417 int stencilWriteMask; member in sw::Context
237 stencilWriteMask = 0xFFFFFFFF; in init()
1105 uint8 stencilWriteMask; member1134 uint8 stencilWriteMask; member
919 uint8 stencilWriteMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument935 stencilWriteMask); in SVGA3D_vgpu10_DefineDepthStencilState()
549 uint8 stencilWriteMask,
1338 depthStencilState.stencilWriteMask = stencil[0].writemask; in swr_update_derived()
1825 SVGA3D_DUMP_PARAMETER(stencilWriteMask, u); in SVGA3D_DUMP_HEADER()