Searched refs:tes_sh (Results 1 – 1 of 1) sorted by relevance
410 struct gl_linked_shader *tes_sh = in _mesa_valid_prim_mode() local412 if (tes_sh->info.TessEval.PointMode) in _mesa_valid_prim_mode()414 else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES) in _mesa_valid_prim_mode()529 struct gl_linked_shader *tes_sh = in _mesa_valid_prim_mode() local531 if (tes_sh->info.TessEval.PointMode) in _mesa_valid_prim_mode()533 else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES) in _mesa_valid_prim_mode()