Searched refs:texgen (Results 1 – 7 of 7) sorted by relevance
74 struct gl_texgen *texgen; in _mesa_TexGenfv() local91 texgen = get_texgen(ctx, texUnit, coord); in _mesa_TexGenfv()92 if (!texgen) { in _mesa_TexGenfv()102 if (texgen->Mode == mode) in _mesa_TexGenfv()137 texgen->Mode = mode; in _mesa_TexGenfv()138 texgen->_ModeBit = bit; in _mesa_TexGenfv()148 if (TEST_EQ_4V(texgen->ObjectPlane, params)) in _mesa_TexGenfv()151 COPY_4FV(texgen->ObjectPlane, params); in _mesa_TexGenfv()170 if (TEST_EQ_4V(texgen->EyePlane, tmp)) in _mesa_TexGenfv()173 COPY_4FV(texgen->EyePlane, tmp); in _mesa_TexGenfv()[all …]
54 by texgen or the texture matrix. Note that with a 3D texture and/or55 texgen that the r coordinate could be used to select a slice in the
332 static void texgen( struct gl_context *ctx, in texgen() function531 store->TexgenFunc[i] = texgen; /* general solution */ in validate_texgen_stage()
84 nVidia texgen extension for better reflection mapping.
219 main/texgen.c \220 main/texgen.h \
530 - fixed typo in texture code which caused book/texgen to crash707 - fixed texgen normal vector problem (gloss's teapot)1123 - fixed texgen problem causing texcoord's Q to be zero (stex3d)1175 - fixed some texgen bugs reported by Daniel Borca1180 - fixed texgen bug #597589 (John Popplewell)1264 - glRasterPos didn't do texgen or apply texture matrix1419 - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
285 {dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); }