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Searched refs:textureWrap (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DSetupProcessor.cpp196 …state.texture[coordinate][component].wrap = (context->textureWrap[coordinate] & (1 << component)) … in update()
DContext.hpp460 unsigned char textureWrap[TEXTURE_IMAGE_UNITS]; member in sw::Context
DVertexProcessor.cpp467 context->textureWrap[stage] = mask; in setTextureWrap()
475 context->textureWrapActive |= (context->textureWrap[i] != 0x00); in setTextureWrap()
DContext.cpp215 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) textureWrap[i] = 0; in init()