Searched refs:tiedToValue (Results 1 – 1 of 1) sorted by relevance
423 StateQueryMemoryWriteGuard<glw::GLint> tiedToValue; in iterate() local425 gl.glGetIntegerv(m_tiedTo, &tiedToValue); in iterate()428 if (tiedToValue.verifyValidity(result)) in iterate()429 verifyStateIntegerMin(result, gl, m_target, tiedToValue, m_verifierType); in iterate()