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Searched refs:triW (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp478 tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureProjected() local
495 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
496 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (flo… in sampleTextureProjected()
521 tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureProjected() local
538 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
539 float t = projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
540 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected()
625 const tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureCube() local
645 const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), in sampleTextureCube()
646 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), in sampleTextureCube()
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/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp72 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference() local
87 … float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference()
88 … float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; in renderReference()
89 … float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; in renderReference()
/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp74 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference() local
89 … float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference()
90 … float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; in renderReference()
91 … float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; in renderReference()