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/external/swiftshader/src/Shader/
DPixelPipeline.cpp1250 Float4 u_q = u * rq; in sampleTexture() local
1254 …c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, … in sampleTexture()