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Searched refs:vs_id (Results 1 – 16 of 16) sorted by relevance

/external/ppp/pppd/plugins/pppoatm/
Dmisc.c45 void atm_tcpip_port_mapping(char *vs_id,uint8_t protocol,uint16_t port) in atm_tcpip_port_mapping() argument
47 memcpy(vs_id,ATM_FORUM_OUI "\x01",4); in atm_tcpip_port_mapping()
48 vs_id[4] = protocol; /* e.g. IP_TCP or IP_UDP; from netinet/protocols.h */ in atm_tcpip_port_mapping()
49 vs_id[5] = (htons(port) >> 8) & 255; in atm_tcpip_port_mapping()
50 vs_id[6] = htons(port) & 255; in atm_tcpip_port_mapping()
Datmsap.h43 void atm_tcpip_port_mapping(char *vs_id,uint8_t protocol,uint16_t port);
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp158 , vs_id(0) in MultisampleTextureGetActiveUniformSamplersTest()
177 vs_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
189 gl.deleteShader(vs_id); in deinitInternals()
209 gl.attachShader(po_id, vs_id); in iterate()
242 gl.shaderSource(vs_id, 1, /* count */ in iterate()
248 gl.shaderSource(vs_id, 1, /* count */ in iterate()
254 gl.compileShader(vs_id); in iterate()
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
263 gl.getShaderInfoLog(vs_id, 1024, 0, temp); in iterate()
Des31cTextureStorageMultisampleFunctionalTests.cpp274 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest()
354 if (vs_id != 0) in deinit()
356 gl.deleteShader(vs_id); in deinit()
358 vs_id = 0; in deinit()
376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate()
461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate()
485 gl.attachShader(po_depth_preview_id, vs_id); in iterate()
487 gl.attachShader(po_id, vs_id); in iterate()
709 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest()
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Des31cTextureStorageMultisampleFunctionalTests.hpp83 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
106 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
206 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
Des31cTextureStorageMultisampleGetActiveUniformTests.hpp59 glw::GLint vs_id; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTCTE.hpp131 glw::GLuint vs_id; member
154 vs_id = 0; in _run()
230 glw::GLuint vs_id; member
255 , vs_id(0) in _run()
396 glw::GLuint vs_id; member
407 vs_id = 0; in _test_descriptor()
478 glw::GLuint vs_id; member
488 vs_id = 0; in _test_descriptor()
DesextcTessellationShaderTCTE.cpp171 if (run.vs_id != 0) in deinitTestRun()
173 gl.deleteShader(run.vs_id); in deinitTestRun()
175 run.vs_id = 0; in deinitTestRun()
312 run.vs_id = gl.createShader(GL_VERTEX_SHADER); in executeTestRun()
325 gl.attachShader(run.po_id, run.vs_id); in executeTestRun()
355 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body); in executeTestRun()
759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id }; in executeTestRun()
1912 if (run.vs_id != 0) in deinitTestRun()
1914 gl.deleteShader(run.vs_id); in deinitTestRun()
1916 run.vs_id = 0; in deinitTestRun()
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DesextcTessellationShaderPoints.hpp104 glw::GLint vs_id; member
121 vs_id = 0; in _test_descriptor()
DesextcTessellationShaderPoints.cpp133 if (test.vs_id != 0) in deinit()
135 gl.deleteShader(test.vs_id); in deinit()
512 test.vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
523 test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body); in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp194 test->gs_parts, test->vs_id, test->n_vs_parts, test->vs_parts); in buildProgramForLRTest()
297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
310 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_S… in iterate()
654 if (m_tests[n_current_test].vs_id != 0) in deinit()
656 gl.deleteShader(m_tests[n_current_test].vs_id); in deinit()
DesextcGeometryShaderLayeredRendering.hpp147 glw::GLuint vs_id; member
DesextcGeometryShaderInput.cpp773 if (0 != info.vs_id) in deinitCase()
775 gl.deleteShader(info.vs_id); in deinitCase()
834 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram()
850 geometry_shader_parts, info.vs_id, 1 /* number of vertex shader code parts */, in initCaseProgram()
DesextcGeometryShaderInput.hpp168 glw::GLint vs_id; member
/external/deqp/external/openglcts/modules/gl/
Dgl4cPipelineStatisticsQueryTests.cpp1697 glw::GLuint vs_id = 0; in buildProgram() local
1742 vs_id = gl.createShader(GL_VERTEX_SHADER); in buildProgram()
1783 if (vs_id != 0) in buildProgram()
1785 gl.shaderSource(vs_id, 1, /* count */ in buildProgram()
1792 const glw::GLuint so_ids[] = { cs_id, fs_id, gs_id, tc_id, te_id, vs_id }; in buildProgram()
1858 if (vs_id != 0) in buildProgram()
1860 gl.deleteShader(vs_id); in buildProgram()
Dgl4cSparseBufferTests.cpp202 glw::GLuint vs_id = 0; in createProgram() local
213 vs_id = gl.createShader(GL_VERTEX_SHADER); in createProgram()
225 gl.attachShader(po_id, vs_id); in createProgram()
237 gl.shaderSource(vs_id, n_vs_body_parts, vs_body_parts, NULL); /* length */ in createProgram()
242 const glw::GLuint so_ids[] = { fs_id, vs_id }; in createProgram()
306 if (vs_id != 0) in createProgram()
308 gl.deleteShader(vs_id); in createProgram()
310 vs_id = 0; in createProgram()