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Searched refs:weapons (Results 1 – 15 of 15) sorted by relevance

/external/flatbuffers/samples/
Dmonster_generated.h177 std::vector<flatbuffers::unique_ptr<WeaponT>> weapons;
235 const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *weapons() const {
268 verifier.Verify(weapons()) &&
269 verifier.VerifyVectorOfTables(weapons()) &&
305 void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons) {
306 fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
334 flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons = 0,
339 builder_.add_weapons(weapons);
358 const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
369 weapons ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons) : 0,
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DSampleBinary.java49 int weapons = Monster.createWeaponsVector(builder, weaps); in main() local
58 Monster.addWeapons(builder, weapons); in main()
94 assert monster.weapons(i).name().equals(expectedWeaponNames[i]); in main()
95 assert monster.weapons(i).damage() == expectedWeaponDamages[i]; in main()
Dsamplebinary.js48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
58 MyGame.Sample.Monster.addWeapons(builder, weapons);
94 assert.equal(monster.weapons(i).name(), expectedWeaponNames[i]);
95 assert.equal(monster.weapons(i).damage(), expectedWeaponDamages[i]);
Dsample_binary.cpp42 auto weapons = builder.CreateVector(weapons_vector); in main() local
54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
88 auto weps = monster->weapons(); in main()
DSampleBinary.php52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
62 \MyGame\Sample\Monster::AddWeapons($builder, $weapons);
Dsample_binary.py64 weapons = builder.EndVector(2)
75 MyGame.Sample.Monster.MonsterAddWeapons(builder, weapons)
DSampleBinary.cs45 var weapons = Monster.CreateWeaponsVector(builder, weaps); in Main()
54 Monster.AddWeapons(builder, weapons); in Main()
Dsample_binary.go60 weapons := builder.EndVector(2)
70 sample.MonsterAddWeapons(builder, weapons)
Dmonsterdata.json9 weapons:[
Dmonster.fbs23 weapons:[Weapon];
/external/flatbuffers/docs/source/
DTutorial.md161 weapons:[Weapon]; // Vector of tables.
212 `weapons` field within our `Monster`. It is also the only table referenced by
497 // Use the `createWeapon()` helper function to create the weapons, since we set every field.
510 // Use the `CreateWeapon()` helper function to create the weapons, since we set every field.
581 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
599 a large pool of hit points with `300`. We can give him a vector of weapons
733 // Place the weapons into a `std::vector`, then convert that into a FlatBuffer `vector`.
737 auto weapons = builder.CreateVector(weapons_vector);
742 // Place the two weapons into an array, and pass it to the `createWeaponsVector()` method to
749 int weapons = Monster.createWeaponsVector(builder, weaps);
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/
DTransliterator_Kanji_English.txt2412 械>'[weapons]';
5318 輒>'[sides of chariot where weapons]';
5322 輙>'[sides of chariot were weapons]';
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt112 䤞 < a\-kind\-of\-weapons\-held\-by\-the\-officials\-in\-attendance\-in\-old\-times;
917 核武器研製計劃 < nuclear\-weapons\-\(manufacturing\)\-program;
1926 辄 < sides\-of\-chariot\-where\-weapons;
2166 輙 < sides\-of\-chariot\-were\-weapons;
2807 發展核武器 < to\-develop\-nuclear\-weapons;
3926 常規 < conventional\-\(weapons\);
5048 防禦性 < defensive\-\(weapons\);
15869 械 < weapons;
21497 核武器研製計劃 > nuclear\-weapons\-\(manufacturing\)\-program;
21694 發展核武器 > to\-develop\-nuclear\-weapons;
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/external/brotli/tests/testdata/
Dplrabn12.txt5316 With mountains, as with weapons, armed; which makes
5458 All courage; down their idle weapons dropt:
/external/jline/src/src/test/resources/jline/example/
Denglish.gz