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Searched refs:weaps (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/samples/
DSampleBinary.java41 int[] weaps = new int[2]; in main() local
42 weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage); in main()
43 weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage); in main()
49 int weapons = Monster.createWeaponsVector(builder, weaps); in main()
60 Monster.addEquipped(builder, weaps[1]); in main()
DSampleBinary.cs37 var weaps = new Offset<Weapon>[2]; in Main()
38 weaps[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage); in Main()
39 weaps[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage); in Main()
45 var weapons = Monster.CreateWeaponsVector(builder, weaps); in Main()
56 Monster.AddEquipped(builder, weaps[1].Value); in Main()
DSampleBinary.php51 $weaps = array($sword, $axe);
52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
64 \MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]);
Dsamplebinary.js47 var weaps = [sword, axe];
48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
60 MyGame.Sample.Monster.addEquipped(builder, weaps[1]);
/external/flatbuffers/docs/source/
DTutorial.md580 $weaps = array($sword, $axe);
581 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
744 int[] weaps = new int[2];
745 weaps[0] = sword;
746 weaps[1] = axe;
748 // Pass the `weaps` array into the `createWeaponsVector()` method to create a FlatBuffer vector.
749 int weapons = Monster.createWeaponsVector(builder, weaps);
754 var weaps = new Offset<Weapon>[2];
755 weaps[0] = sword;
756 weaps[1] = axe;
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