Searched refs:writeDepth (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
|
D | PixelRoutine.cpp | 242 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad() 658 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() function in sw::PixelRoutine
|
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 1825 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local 1840 writeDepth, // depthTestEnable in createSubpassPipeline() 1841 writeDepth, // depthWriteEnable in createSubpassPipeline()
|