Searched refs:y_span (Results 1 – 2 of 2) sorted by relevance
320 float y_span = end_y - start_y; in FillPathWithShading() local321 float axis_len_square = (x_span * x_span) + (y_span * y_span); in FillPathWithShading()327 float scale = (((x - start_x) * x_span) + ((y - start_y) * y_span)) / in FillPathWithShading()
136 float y_span = end_y - start_y; in DrawAxialShading() local137 float axis_len_square = (x_span * x_span) + (y_span * y_span); in DrawAxialShading()170 (((pos.x - start_x) * x_span) + ((pos.y - start_y) * y_span)) / in DrawAxialShading()