Searched refs:z24 (Results 1 – 1 of 1) sorted by relevance
7407 GLuint z24 = (GLuint) (zf * (GLfloat) 0xffffff); in unpack_uint_24_8_depth_stencil_Z32_S8X24() local7409 dst[i] = (z24 << 8) | s; in unpack_uint_24_8_depth_stencil_Z32_S8X24()7454 const GLuint z24 = src[i] & 0xffffff; in unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT() local7455 d[i].z = z24 * scale; in unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT()7478 const GLuint z24 = src[i] >> 8; in unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM() local7479 d[i].z = z24 * scale; in unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM()