Searched refs:ANGLE_DEVIATION (Results 1 – 2 of 2) sorted by relevance
95 private final float ANGLE_DEVIATION = (float) Math.PI / 20.0f; field in AnglesClassifier.Data141 if (angle < Math.PI - ANGLE_DEVIATION) { in addPoint()143 } else if (angle <= Math.PI + ANGLE_DEVIATION) { in addPoint()
87 private final float ANGLE_DEVIATION = (float) Math.PI / 10.0f; field in SpeedAnglesClassifier.Data130 if (angle >= (float) Math.PI - ANGLE_DEVIATION) { in addPoint()