Searched refs:Architecture (Results 1 – 8 of 8) sorted by relevance
49 using Architecture = unsigned int; variable80 Architecture arch{ARCH_UNKNOWN};
421 static Architecture fromBaseArchitecture(::android::hidl::base::V1_0::DebugInfo::Architecture a) { in fromBaseArchitecture()423 case ::android::hidl::base::V1_0::DebugInfo::Architecture::IS_64BIT: in fromBaseArchitecture()425 case ::android::hidl::base::V1_0::DebugInfo::Architecture::IS_32BIT: in fromBaseArchitecture()427 case ::android::hidl::base::V1_0::DebugInfo::Architecture::UNKNOWN: // fallthrough in fromBaseArchitecture()
29 static const std::string &getArchString(Architecture arch) { in getArchString()
299 cb({ mId /* pid */, getPtr(mId), DebugInfo::Architecture::IS_64BIT }); in getDebugInfo()343 using A = DebugInfo::Architecture; in initMockServiceManager()394 std::array<Architecture, 6> archs{{ARCH64, ARCH64, ARCH32, ARCH32, ARCH32, ARCH32}}; in TEST_F()
59 // Architecture Selection
476 HelpText<"Architecture to generate code for">;
9 == Architecture == section in Vulkan on Android Implementor's Guide
1591 and Archery and Armour and Architecture and Attica, and hoped with