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Searched refs:AssetDir (Results 1 – 12 of 12) sorted by relevance

/frameworks/base/libs/androidfw/include/androidfw/
DAssetDir.h40 class AssetDir {
42 AssetDir(void) in AssetDir() function
45 virtual ~AssetDir(void) { in ~AssetDir()
69 AssetDir(const AssetDir& src);
70 const AssetDir& operator=(const AssetDir& src);
DAssetManager.h170 AssetDir* openDir(const char* dirName);
177 AssetDir* openNonAssetDir(const int32_t cookie, const char* dirName);
240 bool scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
242 SortedVector<AssetDir::FileInfo>* scanDirLocked(const String8& path);
243 bool scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
245 void mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
246 const SortedVector<AssetDir::FileInfo>* pContents);
DAssetManager2.h158 std::unique_ptr<AssetDir> OpenDir(const std::string& dirname) const;
/frameworks/base/libs/androidfw/
DAssetManager.cpp963 AssetDir* AssetManager::openDir(const char* dirName) in openDir()
967 AssetDir* pDir = NULL; in openDir()
968 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; in openDir()
975 pDir = new AssetDir; in openDir()
986 pMergedInfo = new SortedVector<AssetDir::FileInfo>; in openDir()
1021 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName) in openNonAssetDir()
1025 AssetDir* pDir = NULL; in openNonAssetDir()
1026 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; in openNonAssetDir()
1033 pDir = new AssetDir; in openNonAssetDir()
1035 pMergedInfo = new SortedVector<AssetDir::FileInfo>; in openNonAssetDir()
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DAssetDir.cpp33 /*static*/ int AssetDir::FileInfo::findEntry(const SortedVector<FileInfo>* pVector, in findEntry()
DAssetManager2.cpp249 std::unique_ptr<AssetDir> AssetManager2::OpenDir(const std::string& dirname) const { in OpenDir()
253 std::unique_ptr<SortedVector<AssetDir::FileInfo>> files = in OpenDir()
254 util::make_unique<SortedVector<AssetDir::FileInfo>>(); in OpenDir()
261 AssetDir::FileInfo info; in OpenDir()
273 std::unique_ptr<AssetDir> asset_dir = util::make_unique<AssetDir>(); in OpenDir()
DAndroid.bp41 "AssetDir.cpp",
/frameworks/base/native/android/
Dasset_manager.cpp40 std::unique_ptr<AssetDir> mAssetDir;
44 explicit AAssetDir(std::unique_ptr<AssetDir> dir) : in AAssetDir()
/frameworks/base/tools/split-select/
DMain.cpp224 AssetDir* dir = assetManager.openNonAssetDir(cookie, "lib"); in extractSplitDescriptionsFromApk()
/frameworks/base/libs/androidfw/tests/
DAssetManager2_test.cpp547 std::unique_ptr<AssetDir> asset_dir = assetmanager.OpenDir(""); in TEST_F()
569 std::unique_ptr<AssetDir> asset_dir = assetmanager.OpenDir(""); in TEST_F()
/frameworks/base/core/jni/
Dandroid_util_AssetManager.cpp412 std::unique_ptr<AssetDir> asset_dir = in NativeList()
/frameworks/base/tools/aapt/
DCommand.cpp2296 AssetDir* dir = assets.openNonAssetDir(assetsCookie, "lib"); in doDump()