Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance
672 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()906 sp<AudioCommand> command = new AudioCommand(); in startToneCommand()918 sp<AudioCommand> command = new AudioCommand(); in stopToneCommand()929 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()946 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()960 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()974 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()989 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()1007 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()1025 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()[all …]
317 class AudioCommand; variable362 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);363 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);380 void insertCommand_l(AudioCommand *command, int delayMs = 0);385 class AudioCommand: public RefBase {388 AudioCommand() in AudioCommand() function480 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands482 sp<AudioCommand> mLastCommand; // last processed command (used by dump)