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Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp672 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
906 sp<AudioCommand> command = new AudioCommand(); in startToneCommand()
918 sp<AudioCommand> command = new AudioCommand(); in stopToneCommand()
929 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()
946 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()
960 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()
974 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()
989 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()
1007 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()
1025 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()
[all …]
DAudioPolicyService.h317 class AudioCommand; variable
362 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
363 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
380 void insertCommand_l(AudioCommand *command, int delayMs = 0);
385 class AudioCommand: public RefBase {
388 AudioCommand() in AudioCommand() function
480 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
482 sp<AudioCommand> mLastCommand; // last processed command (used by dump)