Searched refs:BLC_LOGE (Results 1 – 1 of 1) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 56 #define BLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) macro 90 BLC_LOGE("setDefaultBufferSize: BufferLayerConsumer is abandoned!"); in setDefaultBufferSize() 159 BLC_LOGE("updateTexImage: BufferLayerConsumer is abandoned!"); in updateTexImage() 165 BLC_LOGE("updateTexImage: RenderEngine is not current"); in updateTexImage() 181 BLC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); in updateTexImage() 241 BLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", strerror(-err), err); in setReleaseFence() 255 BLC_LOGE("releasePendingBuffer failed: %s (%d)", strerror(-result), result); in releasePendingBuffer() 325 BLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), in updateAndReleaseLocked() 363 BLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked() 389 BLC_LOGE("syncForReleaseLocked: failed to flush RenderEngine"); in syncForReleaseLocked() [all …]
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