Home
last modified time | relevance | path

Searched refs:BLC_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp56 #define BLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) macro
90 BLC_LOGE("setDefaultBufferSize: BufferLayerConsumer is abandoned!"); in setDefaultBufferSize()
159 BLC_LOGE("updateTexImage: BufferLayerConsumer is abandoned!"); in updateTexImage()
165 BLC_LOGE("updateTexImage: RenderEngine is not current"); in updateTexImage()
181 BLC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); in updateTexImage()
241 BLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", strerror(-err), err); in setReleaseFence()
255 BLC_LOGE("releasePendingBuffer failed: %s (%d)", strerror(-result), result); in releasePendingBuffer()
325 BLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), in updateAndReleaseLocked()
363 BLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
389 BLC_LOGE("syncForReleaseLocked: failed to flush RenderEngine"); in syncForReleaseLocked()
[all …]