Searched refs:ColorTextureVertex (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Vertex.h | 81 struct ColorTextureVertex { struct 86 static inline void set(ColorTextureVertex* vertex, float x, float y, float u, float v, in set() argument 94 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
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D | BakedOpDispatcher.cpp | 443 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); in onBitmapMeshOp() 444 ColorTextureVertex* vertex = &mesh[0]; in onBitmapMeshOp() 474 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); in onBitmapMeshOp() 475 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); in onBitmapMeshOp() 476 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); in onBitmapMeshOp() 478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); in onBitmapMeshOp() 479 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); in onBitmapMeshOp() 480 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); in onBitmapMeshOp()
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D | GlopBuilder.h | 61 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData,
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D | GlopBuilder.cpp | 167 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, in setMeshColoredTexturedMesh()
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/frameworks/base/libs/hwui/renderstate/ |
D | MeshState.h | 42 const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex);
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