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Searched refs:ColorTextureVertex (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DVertex.h81 struct ColorTextureVertex { struct
86 static inline void set(ColorTextureVertex* vertex, float x, float y, float u, float v, in set() argument
94 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
DBakedOpDispatcher.cpp443 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); in onBitmapMeshOp()
444 ColorTextureVertex* vertex = &mesh[0]; in onBitmapMeshOp()
474 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); in onBitmapMeshOp()
475 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); in onBitmapMeshOp()
476 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); in onBitmapMeshOp()
478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); in onBitmapMeshOp()
479 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); in onBitmapMeshOp()
480 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); in onBitmapMeshOp()
DGlopBuilder.h61 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData,
DGlopBuilder.cpp167 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, in setMeshColoredTexturedMesh()
/frameworks/base/libs/hwui/renderstate/
DMeshState.h42 const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex);