Searched refs:DEBUG_ANIM (Results 1 – 8 of 8) sorted by relevance
19 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;121 if (DEBUG_ANIM) Slog.i(TAG, "Animation start delayed");251 if (DEBUG_ANIM) Slog.i(TAG, "Cancelling animation restarting=" + restarting);277 if (DEBUG_ANIM) Slog.i(TAG, "Reparenting to original parent");302 if (DEBUG_ANIM) Slog.i(TAG, "Reparenting to leash");
41 static final boolean DEBUG_ANIM = false; field in WindowManagerDebugConfig
30 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;264 if (DEBUG_ANIM) Slog.d(TAG, in cancelExitAnimationForNextAnimationLocked()273 if (DEBUG_ANIM) Slog.v( in onAnimationFinished()340 if (DEBUG_ANIM || SHOW_TRANSACTIONS || DEBUG_ORIENTATION) in finishDrawingLocked()363 if (DEBUG_ANIM) { in commitFinishDrawingLocked()464 if (DEBUG_ANIM || DEBUG_ORIENTATION) Slog.i(TAG, in createSurfaceLocked()755 if ((DEBUG_ANIM || WindowManagerService.localLOGV) in computeShownFrameLocked()1191 if (DEBUG_ANIM && isAnimationSet()) { in prepareSurfaceLocked()1381 if (DEBUG_ANIM) Slog.v(TAG, in applyAnimationLocked()1388 if (DEBUG_ANIM) logWithStack(TAG, "Loaded animation " + a + " for " + this); in applyAnimationLocked()
68 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;506 if (DEBUG_ANIM) Slog.v(TAG, "Loading animations: layout params pkg=" in getCachedAnimations()518 if (DEBUG_ANIM) Slog.v(TAG, "Loading animations: picked package=" in getCachedAnimations()527 if (DEBUG_ANIM) Slog.v(TAG, "Loading animations: package=" in getCachedAnimations()533 if (DEBUG_ANIM) Slog.v(TAG, "Loading animations: picked package=" in getCachedAnimations()1571 if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG, in loadAnimation()1581 if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG, in loadAnimation()1587 if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG, in loadAnimation()1595 if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG, in loadAnimation()1602 if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG, in loadAnimation()[all …]
19 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;56 private static final boolean DEBUG = DEBUG_LOCAL || DEBUG_ANIM;
41 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;304 if (DEBUG_STARTING_WINDOW || DEBUG_ANIM) Slog.v(TAG, "Finish starting " in onFirstWindowDrawn()1726 if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) { in applyAnimationLocked()1792 if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG_WM, in loadAnimation()1841 if (DEBUG_ANIM) logWithStack(TAG, "Loaded animation " + a + " for " + this); in loadAnimation()1940 if (DEBUG_ANIM) Slog.v(TAG, "Animation done in " + this in onAnimationFinished()
23 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;1128 if (DEBUG_ANIM) Slog.v(TAG, "Starting animation on " + this + ": " + anim); in startAnimation()
81 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;1330 if (DEBUG_ANIM || DEBUG_ORIENTATION || DEBUG_RESIZE) { in updateResizingWindowIfNeeded()3819 if (DEBUG_ANIM) Slog.v(TAG, in performShowLocked()4096 if (DEBUG_ANIM) Slog.v(TAG, "onExitAnimationDone in " + this in onExitAnimationDone()4506 if (DEBUG_ANIM) Slog.v(TAG, "Setting move animation on " + this); in startMoveAnimation()