Searched refs:DEBUG_STATE (Results 1 – 1 of 1) sorted by relevance
49 static final boolean DEBUG_STATE = false; field in ScreenRotationAnimation360 if (DEBUG_STATE) Slog.v(TAG, "**** ROTATION: " + delta); in setRotation()399 if (DEBUG_STATE) Slog.v(TAG, "Creating start and finish animations"); in startAnimation()419 if (DEBUG_STATE) Slog.v(TAG, "Rotation delta: " + delta + " finalWidth=" in startAnimation()485 if (DEBUG_STATE) Slog.v(TAG, "Initializing start and finish animations"); in startAnimation()609 if (DEBUG_STATE) Slog.v(TAG, "Dismiss!"); in dismiss()621 if (DEBUG_STATE) Slog.v(TAG, "Setting mFinishAnimReady = true"); in dismiss()627 if (DEBUG_STATE) Slog.v(TAG, "Kill!"); in kill()712 if (DEBUG_STATE) Slog.v(TAG, "Step: finish anim now ready"); in stepAnimation()738 if (DEBUG_STATE) Slog.v(TAG, "Step: finishNow=" + finishNow); in stepAnimation()[all …]