Searched refs:DEPTH_SCALE (Results 1 – 1 of 1) sorted by relevance
55 private static final int DEPTH_SCALE = 256 / MAX_DEPTH; field in BlurStack204 return MAX_DEPTH - (openglDepth / DEPTH_SCALE); in openglDepthToStackDepth()215 return (MAX_DEPTH - stackDepth) * DEPTH_SCALE; in stackDepthToOpenglDepth()