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Searched refs:DISPLAY_ORIENTATION_90 (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DDisplayInfo.h43 DISPLAY_ORIENTATION_90 = 1, enumerator
/frameworks/native/libs/ui/include_vndk/ui/
DDisplayInfo.h43 DISPLAY_ORIENTATION_90 = 1, enumerator
/frameworks/base/libs/input/
DPointerController.cpp154 case DISPLAY_ORIENTATION_90: in getBoundsLocked()
376 if (orientation == DISPLAY_ORIENTATION_90 in setDisplayViewport()
409 case DISPLAY_ORIENTATION_90: in setDisplayViewport()
427 case DISPLAY_ORIENTATION_90: in setDisplayViewport()
/frameworks/av/cmds/screenrecord/
Dscreenrecord.cpp310 gRotate ? DISPLAY_ORIENTATION_90 : DISPLAY_ORIENTATION_0, in setDisplayProjection()
/frameworks/native/services/inputflinger/tests/
DInputReader_test.cpp207 bool isRotated = (orientation == DISPLAY_ORIENTATION_90 in createDisplayViewport()
1906 DISPLAY_ORIENTATION_90); in TEST_F()
1942 DISPLAY_ORIENTATION_90); in TEST_F()
2424 DISPLAY_ORIENTATION_90); in TEST_F()
2453 DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_ORIENTATION_90); in TEST_F()
3699 prepareDisplay(DISPLAY_ORIENTATION_90); in TEST_F()
3735 prepareDisplay(DISPLAY_ORIENTATION_90); in TEST_F()