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Searched refs:DecoderPassThrough (Results 1 – 8 of 8) sorted by relevance

/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayerDecoderPassThrough.cpp43 NuPlayer::DecoderPassThrough::DecoderPassThrough( in DecoderPassThrough() function in android::NuPlayer::DecoderPassThrough
59 NuPlayer::DecoderPassThrough::~DecoderPassThrough() { in ~DecoderPassThrough()
62 void NuPlayer::DecoderPassThrough::onConfigure(const sp<AMessage> &format) { in onConfigure()
85 void NuPlayer::DecoderPassThrough::onSetParameters(const sp<AMessage> &/*params*/) { in onSetParameters()
89 void NuPlayer::DecoderPassThrough::onSetRenderer( in onSetRenderer()
96 bool NuPlayer::DecoderPassThrough::isStaleReply(const sp<AMessage> &msg) { in isStaleReply()
102 bool NuPlayer::DecoderPassThrough::isDoneFetching() const { in isDoneFetching()
112 bool NuPlayer::DecoderPassThrough::doRequestBuffers() { in doRequestBuffers()
129 status_t NuPlayer::DecoderPassThrough::dequeueAccessUnit(sp<ABuffer> *accessUnit) { in dequeueAccessUnit()
156 sp<ABuffer> NuPlayer::DecoderPassThrough::aggregateBuffer( in aggregateBuffer()
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DNuPlayerDecoderPassThrough.h27 struct NuPlayer::DecoderPassThrough : public DecoderBase { struct
28 DecoderPassThrough(const sp<AMessage> &notify,
34 virtual ~DecoderPassThrough();
80 DISALLOW_EVIL_CONSTRUCTORS(DecoderPassThrough); argument
DNuPlayer.h116 struct DecoderPassThrough;
DNuPlayer.cpp1951 *decoder = new DecoderPassThrough(notify, mSource, mRenderer); in instantiateDecoder()
/frameworks/av/media/libmediaplayer2/nuplayer2/
DNuPlayer2DecoderPassThrough.cpp42 NuPlayer2::DecoderPassThrough::DecoderPassThrough( in DecoderPassThrough() function in android::NuPlayer2::DecoderPassThrough
58 NuPlayer2::DecoderPassThrough::~DecoderPassThrough() { in ~DecoderPassThrough()
61 void NuPlayer2::DecoderPassThrough::onConfigure(const sp<AMessage> &format) { in onConfigure()
84 void NuPlayer2::DecoderPassThrough::onSetParameters(const sp<AMessage> &/*params*/) { in onSetParameters()
88 void NuPlayer2::DecoderPassThrough::onSetRenderer( in onSetRenderer()
95 bool NuPlayer2::DecoderPassThrough::isStaleReply(const sp<AMessage> &msg) { in isStaleReply()
101 bool NuPlayer2::DecoderPassThrough::isDoneFetching() const { in isDoneFetching()
111 bool NuPlayer2::DecoderPassThrough::doRequestBuffers() { in doRequestBuffers()
128 status_t NuPlayer2::DecoderPassThrough::dequeueAccessUnit(sp<ABuffer> *accessUnit) { in dequeueAccessUnit()
155 sp<ABuffer> NuPlayer2::DecoderPassThrough::aggregateBuffer( in aggregateBuffer()
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DNuPlayer2DecoderPassThrough.h27 struct NuPlayer2::DecoderPassThrough : public DecoderBase { struct
28 DecoderPassThrough(const sp<AMessage> &notify,
34 virtual ~DecoderPassThrough();
80 DISALLOW_EVIL_CONSTRUCTORS(DecoderPassThrough); argument
DNuPlayer2.h107 struct DecoderPassThrough;
DNuPlayer2.cpp1997 *decoder = new DecoderPassThrough(notify, mSource, mRenderer); in instantiateDecoder()